Public Server Rules
GENERAL RULES
Always stay in character and keep everything in the city.
Unless dealing with an Admin, Mod, or staff situation, do not go out of character. Stay in character while in-game, and keep in-game drama, gang beef, etc. in-game.
Harassment and OOC (Out-Of-Character) insults will not be tolerated.
Racism and other derogatory language will not be tolerated. We will not provide you with a list of banned words, and we expect you to know what is and isn't appropriate when interacting with other people.
Your way is not always the right way.
Just because you were caught, killed, or didn't come out as the "winner" of a scenario doesn't mean you have been wronged. Roleplay can go in any direction and that means it doesn't always go the way you want it.
Do not use exploits, hacks, or external menus of any kind. If you do, you will be banned.
If you are unsure if something you do will break the rules, it is probably safer that you do not do it.
Alternative Dispute Resolution (ADR): For minor OOC misunderstandings or disputes, we encourage players to try resolving things through respectful direct messages (DMs) or conversation before filing a report. This does not apply to serious rule violations—those should always be reported. But for small conflicts that may be a misunderstanding, a quick OOC chat can often resolve things without staff involvement.
GENUINE ROLEPLAY ABOVE ALL
We prioritize genuine roleplay above all else. While we have rules covering many situations, our focus is on authentic, immersive roleplay experiences. This does not include troll roleplay, actions meant to harass or ruin other players' experiences, or repetitive, copy-and-paste scenarios played out in quick succession. Genuine roleplay should feel natural, spontaneous, and unique—emerging organically from in-game interactions. This especially applies to gangs: beef between gangs, and tension between gangs and police, must be built through repeated interactions—not declared or escalated instantly. We're not expecting elaborate backstories or pre-planned events—just real, in-the-moment character-driven play.
RANDOM DEATH MATCH (RDM)
Randomly killing players will not be tolerated and killing/attempting to kill someone with no roleplay or reason is forbidden.
- Examples of “RDM”:
- Randomly shooting at someone you've never interacted with.
- Killing someone for a minor reason such as crashing into your vehicle or insulting you.
- Shooting up a gas station’s pumps to kill as many people as possible.
- Examples of what “RDM” isn’t:
- Doing a drive-by on an enemy gang during an active gang war (war must have been properly declared with prior RP beef—see Pre-War Requirements).
- Being killed by someone whom you assaulted.
- Being killed by police for attempting to violently interfere with a scene.
- Being killed by a stray bullet in the middle of a gang war you shouldn't be involved in.
Killing players in general should be seen as a last resort. Please make sure that when killing someone it makes sense depending on the RP scenario you are participating in.
FORCE ESCALATION
Violence should escalate rather than jump straight to lethal force. Before resorting to shooting or killing, there should typically be verbal warnings, demands, or opportunities for de-escalation. Lethal force should be a last resort when other options have failed or are not viable (e.g., imminent threat to life, active shootout, clear refusal to comply after repeated demands). Going from zero interaction to instantly shooting someone—unless in clear self-defense or an active life-threatening scenario—may be considered Fail RP or RDM. Build the RP before pulling the trigger.
VEHICLE DEATH MATCH (VDM)
Running over players and running into other people's vehicles is not allowed.
- Examples of “VDM”:
- Killing players using a vehicle.
- Intentionally ramming other vehicles to disable them.
- Examples of what “VDM” isn't:
- Running over a player as a last resort for survival if they are shooting at you.
- Police using pitting maneuvers to stop vehicles during a chase.
- Accidentally getting into a car accident or hitting a player while they are jaywalking.
POWER GAMING
Intentionally forcing, pressuring, or baiting someone into a roleplay situation that they cannot opt out of is considered power gaming and is forbidden.
- Examples of “Power Gaming”:
- Holding someone hostage for no reason and refusing to let them go.
- Seeing /me commands through a wall and using that knowledge to take advantage of a situation.
- Sprint grabbing or cuffing someone.
- Pulling out a vehicle from a garage in the middle of a police chase.
- Abusing bulletproof vehicles to stay safe from violent RP scenarios.
- Abusing personal vehicles to complete jobs quicker than it would take with the designated job vehicle that is provided.
- Abusing animations and tasks to avoid an interaction.
- Cancelling animations to complete jobs or actions faster.
- Sharing inventories or assets across characters.
- Report baiting—intentionally provoking or trapping someone into breaking rules so you can report them. Setting up scenarios specifically to get another player banned is Power Gaming.
- Using knowledge, relationships, or intel from one character on another. Your characters are separate—they do not know each other, and information cannot be shared between them. Using an alt to spy, gather intel, or interfere in situations involving your other character is forbidden.
- Examples of what “Power Gaming” isn't:
- Holding someone hostage during a robbery for a reasonable amount of time (see Hostage & Kidnapping limits).
- Being robbed at gunpoint.
- Using your police car to block an escaping criminal.
NOT VALUING LIFE
Not valuing your life and the lives of others is forbidden. You must value your life, and additionally, you must value the lives of others and the consequences killing someone would bring.
Fear RP: When you are clearly at a disadvantage—outnumbered, outgunned, or otherwise unable to realistically escape or fight back—you must roleplay fear and comply within reason. Refusing to comply solely to avoid consequences (e.g., handing over items during a robbery, following lawful orders when surrounded by police) when your character would realistically have no chance is Not Valuing Life. Ask yourself: "Would my character realistically resist here?" If the answer is no, you should comply and let the RP play out. This does not mean you must comply in every scenario—if you have backup nearby, a realistic escape route, or a credible advantage, resistance may be valid. Use good judgment.
- Examples of “Not Valuing Life”:
- Being robbed and telling the robber to kill you because you don't want to hand over your stuff.
- Instantly killing someone over a passing joke or insult.
- Jumping off high bridges or buildings without a parachute.
- Sending your car off a bridge or into water to avoid being arrested.
- Killing yourself or your friends to avoid going to jail.
- Examples of what “Not Valuing Life” isn’t:
- Running down the highway during a pursuit after your car breaks down.
- Killing someone after multiple insults to your gang, car, family, and pet goldfish.
NEW LIFE RULE (NLR)
When dying or respawning at the hospital, you must experience a "new life" and forget what you saw, heard, or experienced leading up to your death, and using any knowledge to take revenge can be considered metagaming. Returning to the scene of a crime, violent altercation, or after death immediately is considered a violation of this rule, unless you survive through surgery. You must wait 30 minutes after your death to return to an area with an active scene or situation. The 30-minute rule applies to physical return as well as memory—returning to the scene early with the intent to retaliate, interfere, or "get your car back" before the timer is up is a violation, even if you claim to have forgotten. The timer exists to allow the scene to conclude and prevent revenge loops.
- Examples of following the “New Life Rule”:
- Being saved by an EMS and then taking revenge on the person who killed you.
- Participating in a gang war started over your death.
- Returning to the scene of your death to pick up your car after 30 minutes have passed.
- Examples of not following the “New Life Rule”:
- Being killed by a rival gang, respawning, and then telling your gang who and where you were killed.
- Arresting someone after they have bled out and respawned.
- Telling someone how their "cousin" died.
- Remembering someone you killed.
EXPLOITS
Abusing game mechanics to gain an advantage is forbidden and will be strictly enforced.
- Examples of exploiting:
- Making multiple characters and giving away the starter money is forbidden.
- Using any mod menu or exploit will result in an instant ban.
- Quitting the game to avoid being arrested, robbed, or dying—otherwise known as combat logging.
- Selling drugs through walls or finding ways to avoid the hand-off animation.
- Abusing emotes to break into areas.
- Using special texture packs such as sky packs to make people more visible or unrealistically modify the sky (texture packs are allowed, NO DAYTIME ONLY).
- Unrealistic blood fx.
- Kill effects (other than what comes default to GTA) including headshot effects.
- No texture packs that make objects invisible or remove collisions.
- Sound packs that amplify footsteps.
EXPLOITING & ABUSING GAME MECHANICS FOR ECONOMIC ADVANTAGE
While some actions may not be considered hacking, they can still be classified as exploiting if they harm the overall economy of the city. Abusing game mechanics—intentionally or unintentionally—to gain an unfair economic advantage (e.g., duplicating items, manipulating markets, circumventing intended systems for profit, or any similar abuse) is forbidden. Staff reserves the right to ban, wipe an account, or remove privileges at any time if a player is found to be abusing something in a way that damages the server's economy or the experience of other players.
If you are unsure whether something constitutes exploitation, always ask a member of staff before doing it. It is better to clarify in advance than to face consequences after the fact.
BREAKING CHARACTER (OOC)
Breaking character or going out of character is forbidden. Players are expected to stay in character at all times while in the city unless dealing with staff directly. You must do your best to roleplay a situation, even if the other player attempts to break character.
- Examples of “Breaking Character”:
- Threatening to call the admin or interfering with an admin handling a situation.
- Saying someone is fail RPing, breaking character, referencing servers, safe zones, and other game mechanics.
- Threatening to get someone banned over breaking rules rather than just reporting the offense.
- Phrases and words such as but not limited to:
- “Catching a flight.”
- "Clip it and ship it."
- “Bahamas.”
- “Saucing.”
- Examples of not "Breaking Character":
- Talking out of character when an admin is present and has declared the situation is OOC.
- Recording a violation of rules, then submitting a ticket outside of the situation.
- Stopping someone from forcing RP with you in an inappropriate or derogatory way.
METAGAMING
Using knowledge gained outside of your character's experiences, outside communication (Discord), or any other out-of-game platform is forbidden.
- Examples of “Metagaming”:
- Using Discord to tell your friends you're being robbed so they can rescue you.
- Coordinating throughout a gang war on Discord.
- Stream sniping or streaming to your friends so they know where you are.
- Examples of what isn't “Metagaming”:
- Talking to your in-game friends while not playing.
- Streaming your gameplay to friends who aren't playing or in the city.
- Discussing in-game events out of character while not in the city.
Please make sure when you report metagaming, you provide contextual evidence that can be linked to a certain time, certain person, or group of people, and shows information actively being shared to gain an in-game advantage.
Streaming: Stream sniping (using a stream to find and gain advantage over players) is metagaming and is forbidden. If you stream, consider using a delay (e.g., 2–5 minutes) to reduce the risk of stream sniping. Do not stream to friends who are in the city if that could give them an in-game advantage.
FAIL ROLEPLAY
Fail roleplay (Fail RP) is the act of failing to roleplay, not taking roleplay seriously, or generally treating the city as a non-roleplay environment which is forbidden. It includes, but is not exclusive to: exploiting, power gaming, and breaking character.
- Examples of “Fail Roleplay”:
- "GTA Driving" or driving recklessly everywhere you go.
- Baiting police, attempting to bait players to chase and fight you.
- RDM baiting—deliberately provoking someone (constant insults, disrespect, threats) until they snap and attack you, so you can kill them "legally." Intentionally inciting violence to justify retaliation is Fail RP.
- Intentionally breaking scenes with no build-up, reason, or stream sniping.
- Using /me for dialogue instead of visible chat—/me should describe actions only, not replace speaking.
- Taking your friend as a fake hostage in a robbery scenario.
- Shooting a cop after being arrested “just for arresting you.”
- Knocking another player out without any reason to do so.
- Gangs shooting at police with no prior interaction, tension, or in-character reason (e.g., rolling up and opening fire with zero RP buildup).
- Declaring war on another gang with no prior beef, interactions, or escalation—see Pre-War Requirements.
- Robbing a player without at least 2 minutes of prior in-character interaction—see Robberies.
- Shooting at someone while carrying a player (This can be situational, meaning if you are acting in self defense it wouldn't fall under this rule).
- Landing a helicopter/plane in the middle of a public road and/or sidewalk for any reason unless performing an emergency landing.
- Using a helicopter/plane as a primary “getaway” vehicle for a robbery, heist, or prison breakout. (This doesn't include a secondary getaway, such as a planned flight awaiting pickup at a remote location)
- Following through with a hit taken out on someone or creating a hit on someone which was made for no actual RP reason.
- “Running the ones” with your friends (for example at places like red garage or near safe zone, just go to the arena).
- Refusing to leave the area and follow lawful orders when police are trying to contain a crime scene.
- Body camping or hanging around at a crime scene to make sure EMS or other players don't pick up bodies. Telling them to leave the first time is fine, but staying to make sure no one gets picked up is against the rules.
- Repeating RP scenarios over and over.
- Wearing gang-affiliated clothing while not on a gang whitelist.
- Using /me “rp” messages to indicate an action without performing a visible and valid animation. For example, stealing an officer's bodycam requires a visible animation (e.g., reaching down to “grab” something.
- Examples of what isn't “Fail Roleplay”:
- Roleplaying in an unconventional manner or an unconventional character within the world.
- Creating unconventional roleplay situations and events that still fit within the city.
- Refusing to roleplay a situation that has devolved into “Power Gaming” or forced roleplay.
Standing around camping bodies to shoot at police or simply camping bodies for long periods to force respawn people is considered Fail RP. If you intend to force someone to fatal, then you're not RPing, just trying to abuse a mechanic.
SAFE ZONES
Safe zones are various areas around the city designated by city officials as being safe from things like dying, killing, and theft. You'll find these in areas like pillbox, the car dealership, and garages. Safe zones are NOT the same as red zones. These are the rules you must follow while in a safe zone:
- You are allowed to:
- Get searched or arrested by police if you are caught doing something illegal.
- You are not allowed to:
- Camp or run into safe zones to avoid dying during an active confrontation.
- Steal out of trunks.
- Lockpick and steal locked cars.
- Conduct drug deals or weapon deals and use the safe zone as protection.
- Handcuff others.
- Shoot directly outside of or in the surrounding areas of a safe zone and other unrealistic areas such as police stations.
- Hold police or other civilians hostage.
- Rob or kidnap people.
D.O.J. AND D.O.W. ROLEPLAY RULES
When roleplaying with or roleplaying as law enforcement, there are several rules.
PD AND BCSO ROLEPLAY
As a law enforcement officer across either department, there are certain rules to follow when being caught doing illegal activity by LEOs and when LEOs are interacting with you after seeing you do something illegal. While there are plenty of things that are allowed regarding both of these perspectives, the rules that aren't allowed should be reported either in a whitelist job report or player report ticket which will first be reviewed and handled at a staff level. The rules are as follows:
Disclaimer: Any actions that are taken by either LEOs or criminals/civilians need to be prefaced by some interaction.
GANG-POLICE INTERACTION (STRICT RP)
Police and gangs must interact before escalating to violence or heavy enforcement. Rushing into gang territory without prior contact, or gangs shooting at police with no history of tension, is Fail RP. Both sides must build relationships—positive or negative—through genuine roleplay.
Police expectations when dealing with gangs:
- Patrol and presence: Officers should patrol gang territories, conduct traffic stops, and engage in routine interactions before heavy enforcement. Building a presence creates RP—gangs know you, you know them. Jumping straight to raids or SOEs without any prior patrol or contact is discouraged.
- Verbal interaction first: Before arresting, raiding, or escalating, officers must attempt verbal contact when possible. Give lawful orders. Give suspects a chance to comply. Silent cuffing, blind raids with no dialogue, or arresting without any prior verbal exchange is against the spirit of RP.
- SOE/raids require context: SOEs and large-scale gang operations should be rooted in in-game escalation—repeated incidents, documented violence, failed compliance, or clear gang activity that warrants it. Random or retaliatory SOEs with no prior gang-police RP may be reviewed by staff.
Gang expectations when dealing with police:
- Don't shoot first without reason: Shooting at police should stem from in-character escalation—you're in an active shootout and they roll up, you're cornered during a chase, they're raiding your block, or you have warrants and they're on you. Shooting cops "because they're cops" or to bait a chase with no prior interaction is Fail RP.
- Build tension through RP: Gang-police beef should develop organically—run from chases, get arrested, get released, run again. Have standoffs. Get searched. Get pulled over. This creates story. Skipping straight to ambushes or shootouts with no history reduces the experience for everyone.
- Respect the scene: When police arrive at an active gang war or crime scene, there must be interaction before bullets fly. Yelling, commands, attempted compliance—or clear refusal—should precede violence. No silent drive-bys on cops with zero prior contact in that scenario.
Bottom line: Both police and gangs are expected to create memorable RP through interaction. Escalation should feel earned, not instant.
- LEOs are allowed to:
- Request SOEs on gangs or gang territories.
- Respond to gang wars even if they are outnumbered (utilizing the tools they have at their disposal such as SWAT, SOE vehicles, etc.).
- Tase suspects while cuffed if they continue to flee from police custody.
- Shoot at suspects while they are actively drawing a gun or refusing to put a gun away after several lawful orders.
- Arrest individuals for repeatedly involving themselves in an active crime scene.
- Patrol the prison with or without reason.
- LEOs are not allowed to:
- Silent cuffing or arresting someone with no interaction even if you saw them commit a crime.
- Cuffing people mid-animation without interacting with them first.
- Sprint cuffing or grabbing individuals.
- Participating in corrupt cop RP (must be reported first to staff to verify before action in the city can be taken).
- Spam taze suspects.
- Putting people “through bars” instead of opening cell doors properly.
- Holding onto someone while they are not in cuffs.
- Using desync as an advantage during a police pursuit to arrest a suspect. The scenario should be reset or the individual should be let go depending on the severity.
- Civilians and criminals are allowed:
- Flee from the police when they have an active warrant for their arrest.
- Flee from the police when they have illegal items visible on their person.
- Shoot at the police if you are already in an active gang shootout.
- Leading officers into an ambush during an active SOE3 or warrants out for your arrest that would send you to jail for a maximum time and fine.
- Shooting at an officer during an active SOE3 or warrants out for your arrest that would send you to jail for a maximum time and fine.
- Civilians and criminals are not allowed to:
- Abuse desync to escape locked cell doors.
- Shoot at an officer when the original crime you committed would be less jail time.
- Leading officers into an ambush when the original crime committed would be less jail time.
- Putting hits out on cops after being arrested or over one-sided beef.
- Using more than one vehicle for a robbery, using the same vehicle to hit multiple robberies in a day, and using luxury cars for robberies.
“SOE” ROLEPLAY
Law enforcement have the ability to request various levels of “SOE” from a government official. Levels 1-2 are the lowest levels of a “State Of Emergency” enacted by government officials. This means you will be asked to leave the area and arrested if you fail to do so. When arrested you will be charged with obstruction of justice and whatever charges are appropriate at that time. Level 3 is the highest form and comes with extra rules and are typically only done on a group of individuals (gangs). They're typically issued when an ambush occurs. SOE3 should only be requested when there is established in-game escalation between the gang and law enforcement—e.g., repeated ambushes, documented gang violence against officers, or sustained criminal activity that warrants such response. SOE3 is not a tool for instant retaliation without prior gang-police RP. If an SOE 3 is issued on your gang, or you're an on duty officer the following rules apply;
- LEOs are allowed to:
- Arrest individuals who are positively identified without interaction.
- Can perform traffic stops and searches without a warrant on individuals who are positively identified.
- Can use all information provided to them via the MDT to search for known individuals in order to perform arrests.
- Can issue fines and charges related to terrorism (360).
- Gangs are allowed to:
- Shoot police officers without interaction as long as you are identifiable. Note: If you are in a car, or do not have your flag on, you may not for any reason take part or engage in a shootout without interaction first. This means NO drive-bys.
Note: Voice identification alone does not count as positive identification. However, if someone continues to use the same outfit/clothing between interactions, that can be used as a form of identification.
EMS ROLEPLAY
As a paramedic in the city or a civilian interacting with a paramedic, there should be certain rules to follow throughout RP scenarios. While there are plenty of things that are allowed regarding both of these perspectives, the rules that aren't allowed should be reported either in a whitelist job report or player report ticket which will first be reviewed and handled at a staff level. The rules are as follows:
Disclaimer: Any actions that are taken by either EMTs or criminals/civilians need to be prefaced by some interaction.
- EMTs are allowed to:
- Communicate with PD when checking in criminals such as people with visible high-powered weapons on their person. They are required to report criminal activity that occurs within their hospital doors to the authorities.
- Prioritize picking up PD over criminals at active crime scenes.
- Revive people on the scene for things like dehydration/starvation or car accidents.
- Blacklist gangs from being picked up by EMTs if they threaten their lives or shoot at them.
- EMTs are not allowed to:
- Run around in the middle of gang wars to pick up bodies. If active shooting is happening, EMTs should immediately leave the scene until it is safe to come back.
- Driving with a stretcher in their hands.
- Revive people on the scene if they were shot or were the victim of violent crime.
- Civilians and criminals are allowed:
- Threaten EMS to leave a crime scene (such as an active cop shootout) and not pick up bodies.
- Shoot at EMS if they are refusing to leave the scene after being informed to NOT pick up bodies.
- Threaten EMS to revive someone with non-severe injuries.
- Civilians and criminals are not allowed to:
- Shoot at EMS for refusing to pick up bodies due to a blacklist.
- Shoot at EMS for refusing to revive someone on the scene for severe injuries.
This list of rules is subject to change.
DOT ROLEPLAY
As an employee of the Department of Transportation or civilian interacting with said workers, there should be certain rules to follow throughout RP scenarios. While there are plenty of things that are allowed regarding both of these perspectives, the rules that aren't allowed should be reported either in a whitelist job report or player report ticket which will first be reviewed and handled at a staff level. The rules are as follows:
- DOT workers are allowed to:
- Interact with criminals or civilians to determine whether a car should be impounded or not.
- Provide or distribute repair kits to help people move their cars to a legal spot.
- Tow cars that are parked illegally.
- Tow cars in gang territory after shots have ceased and EMS or LEOs have arrived on the scene to pick up bodies.
- DOT workers are not allowed to:
- Deny civilians or criminals interaction by towing their car without giving them any opportunity to move it.
- Tow vehicles while people are inside the car. If people are parked improperly then the authorities should be called to assist you with the situation.
- Tow emergency vehicles, unless a significant amount of time has passed.
- Tow cars in an active gang war while dead bodies are still lying around.
- Tow cars that are parked legally.
- Towing cars by just pressing "E" rather than pulling out the tow bed.
- Civilians and criminals are allowed:
- Bribe employees to not tow their cars.
- Interact with and move their vehicles when directed by DOT workers.
- Civilians and criminals are not allowed to:
- Threaten or shoot DOT to not tow their vehicle or a vehicle of someone they know.
This list of rules is subject to change.
LAWYER ROLEPLAY
Part of a healthy justice system is the ability to seek legal advice and assistance from lawyers and legal professionals. The Los Santos Bar Association (LSBA) is always accepting applications from people seeking to represent the accused of Los Santos.
- Lawyers are required to:
- Pass the LSBA Bar Exam ( https://forms.gle/J73HgKNfNWKzAzry7 ).
- Be in good standing with city officials. People with multiple bans and reports will not be allowed to be lawyers.
- Have been a citizen for at least one month.
- Carry their LSBA membership card and a form of identification any time they are acting as a lawyer or legal representative.
- Be presentable and professional in your appearance and behavior.
- Maintain a relatively clean record.
Passing the LSBA bar exam issues an LSBA membership card, which lawyers may present to LSPD and the courts if they must represent a client. If you do not have an LSBA membership card and a form of identification on you, LSPD and the courts may reject you from entering the premises. Lawyers are expected to maintain a basic level of legal knowledge and be able to pass the LSBA bar exam. Lawyers may occasionally be tested on their knowledge, and those found to have cheated on the exam or unable to answer basic legal questions and scenarios will be disbarred permanently.
Lawyers are allowed to:
- Charge for their services or work pro-bono as they are not a whitelisted job or career.
- Represent clients that need legal assistance.
- Present a case in court when approved by a judge for a client.
Lawyers are not allowed to:
- Represent someone while off-duty.
- Intentionally delay RP, stall for time, or just generally waste the time of LEOs.
- Disrespect LEOs when trying to gather information regarding a case.
- Harass LEOs for information regarding a case unless it is purposely being hidden.
- Request a trial for a client who pleads guilty.
- Self represent.
- Dress inappropriately in a case or casual clothing.
- Represent someone while being clocked in as an LEO.
- Dodge phone calls from people who may require their assistance.
Also, note that LEOs or city officials can revoke your license at any point if you do not maintain a professional and active standing.
SITUATIONAL RULES
ROBBERIES
Robberies, crime, and shakedowns are accepted aspects of city life, however, there are rules that you must consider before robbing someone:
Minimum interaction required: You must have at least 2 minutes of in-character interaction with a player before initiating a robbery. This includes conversation, shared proximity, or other roleplay that establishes presence and gives the victim a chance to engage. Walking up and immediately pulling a gun with no prior contact is Fail RP. The 2-minute interaction builds tension, allows for natural RP, and ensures the victim has context before the scenario escalates.
- You can rob:
- Gang members as an opposing gang member outside of red zones.
- Regular civilians in red zones.
- Gang members as civilians in red zones.
- You cannot rob:
- White-listed jobs such as EMS, police, and other players actively working a whitelisted job.
- Someone while in the middle of a delivery job, and inversely you cannot be robbed in the middle of a job (this means someone in the middle of an animation or job action). However, being on the job does not give you a blanket exemption from robberies and, given the right scenario, you can be robbed while on the way to sell fish or finish your delivery run.
- New players by camping spawn areas or job sites.
- Regular civilians that are outside of red zones.
- Gang members as a civilian while not in a red zone.
Red zones are zones of illegal activity—including gang territories, drug locations (processing/picking), drug zones, and other illegal locations such as (but not limited to) chop shops, black markets, money laundering, etc. Red zones do not include pawn shops or diving locations. Safe zones are also areas where robbing isn't allowed.
You may steal:
- Everything in a player's inventory, within reason—but you may not force a player to give you their debit card PIN or to withdraw money from an ATM. Taking unrealistic amounts (e.g., demanding someone strip or empty their entire bank account) may be considered Power Gaming.
- A player's car. However, you may not force a player to give you the keys to their car.
Robbery cooldowns: You cannot repeatedly rob the same player within a short timeframe without new RP reason. Robbing the same person multiple times in the same session or day—especially when it feels like targeting—is discouraged and may be considered Fail RP. New in-character conflict, escalation, or scenario buildup can justify repeat interactions. Use judgment: if it feels like you're farming the same victim, you probably are.
Also note, that wearing gang attire while not in an actual whitelisted gang does not give you the exceptions that actual gang members have. As long as you are not in a whitelisted gang that is established, these rules apply to you as a civilian.
HOSTAGE & KIDNAPPING
Hostage and kidnapping RP must have clear demands, a purpose, and a time limit. You cannot hold someone indefinitely with no goal. Maximum duration: 30 minutes unless both parties consent (OOC) to extend for ongoing RP. You must have in-character demands (ransom, information, leverage, etc.)—hostage situations without demands or resolution are Power Gaming. Torture or interrogation during kidnapping must also follow the Torture & Interrogation limits below.
TORTURE & INTERROGATION
Torture and interrogation RP has limits. Maximum duration: 15–20 minutes unless both parties consent (OOC) to extend. You must have clear in-character goals (information, confession, intimidation)—torturing someone indefinitely with no purpose is Fail RP. Do not cross into overly graphic or uncomfortable territory; keep it within reasonable RP boundaries. If the victim requests to fade to black or wrap the scene, respect that. Escalating solely to prolong the scenario or cause OOC discomfort is not allowed.
THIRD-PARTY INVOLVEMENT
When intervening in an ongoing scenario (robbery, shootout, chase, hostage situation), you must have an in-character reason. You cannot randomly run into an active robbery and "hero" the victim with no prior connection, knowledge, or RP reason—that is often considered Fail RP. Valid reasons include: you know the victim, you were nearby and heard/saw the situation develop, you have a business or personal stake in the area, you are responding to a call for help that you received in-character (e.g., phone, radio). Randomly inserting yourself into scenarios for action with no RP justification is discouraged and may be reportable.
SCAMMING
While much of this falls under robberies such as, but not limited to, not scamming people in safe zones or unrealistic locations. We understand there's a moment when too much is too much. While keeping the integrity of organic RP intact there must be limits in place so that freedoms are not taken for granted and ultimately abused.
- You cannot scam people for assets such as cars and/or houses.
- You cannot scam people for unrealistic amounts of money or legal items. (greater than $100,000)
- You cannot use forms of metagaming to conduct scams that should be done within the game only.
- You cannot scam people for assets such as cars and/or houses at twice the market value. For example, you cannot sell a car worth $100,000 for $1,000,000. This does not apply to illegal items or transactions involving dirty money.
- You can scam people for any amount of dirty money and illegal items.
BUSINESSES
A business is a service you provide to the city of Los Santos whether it's providing food, entertainment, or repairing cars. Anything that requires you to have an active business license falls under this category. If you choose to serve the community by providing various services, some rules must be followed:
- Businesses are allowed to:
- Provide services in exchange for money in the amount they decide.
- Can decide who is allowed to work for them and who isn't if the tools allow.
- Can ask/hire a gang for protection.
- Can aggressively compete with other opposing businesses.
- Have business discords and community groups.
- Can have gang affiliation (HOWEVER, only one legal business front can be owned by a gang at a time collectively. This doesn't include gang protection).
Players can acquire businesses by getting a business license or purchasing a business through an auction. Please note that you must have deity supporter to submit a business proposal. Below are the requirements for both of these situations:
- Business License Requirement:
- Must have at least 4 accumulated days of playtime in the city.
- Must have a business idea and resources to allow for it (such as map mods or other imported items if necessary)
- Must pitch your business idea to the city officials for approval.
- A non-refundable deposit will be required for obtaining your business license upon approval.
Businesses can also be purchased by players when they go up for auction, which occurs when businesses get reclaimed by the city when they go either inactive or are closed down due to mass amounts of illegal activity occurring within them. To purchase a business during an auction you must follow these rules:
- Business Purchasing Requirements:
- Relatively clean ban record.
- Must NOT currently own a business.
- Must be able to make payment at the end of the auction.
- Must not be in a gang that already owns a business.
Abuse of business privilege: If a business owner abuses their privilege to offer services to the city for their own beneficial gain—such as doing restocks for the sole purpose of using the inventory for themselves, their friends, or their established gang—staff may take the business from them at any time and/or apply a punishment. Businesses exist to serve the city; using them primarily to funnel resources to yourself or your group is not permitted.
As a final note, staff will not:
- Mediate between businesses.
- Mediate between gangs and businesses.
- Mediate between businesses and police.
- Provide you with any sort of incentives for being a large business.
GANG WHITELIST REQUIREMENTS AND RULES
These rules and requirements apply to gang members in a whitelisted gang.
WHITELISTING A GANG
Without the seedy underground, gangs, and criminal networks what kind of city would Los Santos be? However, even gangs have rules they need to follow. Gang white-listing allows you to maintain your gang, "hire-and-fire" members, promote/demote, and gives you access to certain in-game mechanics only available to all gangs.
- Gang Whitelist Requirements:
- 5 or more established members when founding your gang (must be gang-free or wait 7 days once leaving a gang).
- 2,000,000 Dirty money to bribe city officials (subject to change at any time).
- Must have some sort of rank system. You can have as many ranks as you'd like but must specify the order you want them and which ranks require access to the recruit/gang menu.
Once you have these, open a ticket with your gang name, color, and rank system. If you are approved for the ticket you must then pay and coordinate your approval in-game. More information will be given when you are established.
- Gangs are allowed to:
- Claim colors, vehicles, and clothing.
- Make alliances (THERE IS A TAX INCLUDED IN THE COST OF WAR).
- Demand protection money.
- Fight other gangs.
- Claim and defend territory from other gangs.
- Own legal front businesses.
- Have gang discords and community groups.
- Rob other gang-affiliated members outside of gang territories.
- Gangs are not allowed to:
- Demand unrealistic amounts of protection/tax money.
- Conduct gang activity in unrealistic areas.
- Act as friend groups and not gangs. Gangs must engage in proper gang RP—territory, drug trade, rivalries, police tension—and build relationships with other gangs and law enforcement through in-game interaction before escalating to war or violence.
- Use platforms like Discord to coordinate gang wars, send information, stream, or metagame.
- Merge with others without reasonable time limits (members cannot leave and merge into another gang within 7 days).
- Have more than 30 members.
As a final note on gangs, if staff fails to see any activity from your gang for some time or mass amounts of rules are broken at the hands of your gang members, we have the right to disband your whitelist temporarily or permanently. Staff will also not:
- Mediate between gangs.
- Mediate between gangs and businesses.
- Mediate between gangs and police.
- "Whitelist" colors, clothing, cars, or any items in-game for specific gangs.
- Give you a location/HQ simply for being a gang.
- Provide you with any sort of incentives for being a large gang.
GANG TERRITORIES & GANG WARS
With the introduction of a very advanced territory system to give criminal organizations a chance to thrive in the illegal market, compete to be the “top dog” and control the drug market; there are rules that MUST be followed.
PRE-WAR REQUIREMENTS & GANG BEEF ESCALATION (STRICT RP)
War cannot be declared without established, in-character beef built through genuine roleplay. Declaring war on another gang with no prior interaction, history, or escalation is considered Fail RP and will not be tolerated. Gangs must build tension organically before war becomes an option. Note: While the war system mechanically allows gangs to declare war, repeat offenses of declaring war with no prior RP involved may result in a strike. Staff will review patterns of war declaration—those who consistently skip beef escalation may face consequences.
Gangs are allowed to harass other gangs to initiate beef within RP. Provocation is a valid way to start tension—diss tracks, drive-bys on a gang's home turf, disrespect in public, starting beef on the social networks provided in the city, and similar actions are all acceptable methods to engage and escalate conflict. The goal is that beef is built in-character; harassment that creates RP is encouraged, while declaring war with zero prior engagement is not.
Minimum requirements before war can be declared:
- Established in-character history: There must be documented, in-game conflict between the gangs. This includes but is not limited to:
- Territorial disputes (drug zones, blocks, business areas) played out in-character.
- Robberies, hits, or shakedowns targeting the other gang's members or interests.
- Public disrespect, disses, or provocation (in-character, not OOC).
- Business or drug trade conflicts with RP consequences.
- Failed negotiations, broken deals, or betrayed agreements.
- Multiple interactions required: Gangs must have had several meaningful in-game interactions (not just one incident). A single robbery or drive-by does not justify immediate war declaration. Beef should escalate over time—tensions, warnings, retaliations, and failed diplomacy must occur in-character before war.
- Attempted resolution (strongly encouraged): Before declaring war, gangs are encouraged to roleplay meetings, sit-downs, or negotiations. War should feel like a last resort after diplomacy fails, not a first response. Gangs that skip straight to war without any attempt at in-character resolution may face staff review.
- No instant war: Declaring war the same day you first interact with another gang, or declaring over OOC drama, is forbidden. War must be rooted in sustained, in-game conflict.
Examples of valid beef escalation: Drive-bys on a gang's home turf; beef started on social networks (in-city); rival gang repeatedly hits your traps; they rob your members on multiple occasions; they disrespect your set in public and refuse to back down; they move into your territory and refuse to leave; they attack a business under your protection; harassment and provocation that leads to retaliation and escalation.
Examples of invalid war declaration: Declaring war because you don't like them OOC; declaring after one minor altercation; declaring without ever having met or interacted with their leadership; declaring for mechanical/territory gains with no RP build-up.
RULES OF WAR AND TERRITORIES
When at war there are certain rules to abide by to make sure your activity as a gang member is not only realistic but a fair experience to all players involved. These are the rules that need to be followed while in an active war:
- Activity that is allowed:
- Killing someone wearing the target-affiliated gang flag and/or biker vest (cut) you’re currently at war with.
- Killing someone on the job who's wearing the target-affiliated gang flag and/or biker vest (cut).
- Killing someone wearing any affiliated gang flag and/or biker vest (cut) in an uncontrolled territory while not declared.
- Killing someone attempting to scavenge for dropped weapons in the middle of a war.
- Activity that isn't allowed:
- Killing someone on the job who is not wearing a target-affiliated gang flag or biker vest (cut) (obviously rules of RP outside of gang wars still apply).
- Killing someone for simply driving a car that has a paint job or lights the same color as the affiliated target gang.
- Killing because they are at war with your “buddies” (you cannot kill an affiliated gang member(s) because you’re rolling around with a gang that's at war and get killed in the crossfire).
- Shooting or running around with the gang picking up bodies and or weapons, unless you are affiliated and are wearing YOUR affiliated gang flag and or biker vest (cut).
- Taking off gang-affiliated clothing whether to avoid conflict or not be recognized while at war.
CONTESTED TERRITORY
When a territory is contested and currently fought for, other gangs have no business being there or trying to take it for themselves without declaring on one of the gangs fighting for that territory. Doing so may result in bans.
UNCONTROLLED TERRITORY
This DOES NOT apply to territory that’s contested or being fought for. These are territories that are not currently held by any gang and are unclaimed. These areas can be fought for without declaring war ONLY until the territory has been claimed and is under control. At that point, the rules change.
CONTROLLED TERRITORY
These areas can be fought for ONLY when at war. You cannot claim someone else's territory without declaring war first (this is enforced by game mechanics). “Rules of War” apply.
COST OF WAR
The cost of war can get expensive but if you’re smart about it you can make it cost effective. The base cost of war is 5000 each time you declare.
Z = (1000)V + (5000)W + (1000)X + (2500)Y
V = Amount of members
W = Multiplier (Goes up .5 each time you declare, and .2 when you declare back. Decreases slowly over time)
X = Difference of whitelist size (is 0 if the whitelist is smaller than the defending whitelist)
Y = Total Alliance Members (This is calculated by each whitelist size that is declared on or has been declared on)
If the gang has no blocks and Y = 0 then the base cost, W, and X are all 0. If Y is greater than 0 then everything still applies regardless if they have no blocks. For example:
- Gang A has 25 members.
- Gang B has 10 members, and has declared 3 times before without letting the multiplier cool down
- Gang C has 30 members, and no blocks
Gang B declares on Gang A;
Z = (1000)10 + (5000)1.5 + (1000)0 + (2500)0The cost is 17500
And their multiplier went up by another .5 so it will be 2.0 the next time they declare
Gang C declares on Gang B;
Z = (1000)30 + (5000)0 + (1000)20 + (2500)25
The cost is 75000And their multiplier went up by .5 so it will be .5 the next time they declare
Gang A declares back on Gang B; (Literally NO reason to do this but w/e)
The cost is free HOWEVER their multiplier goes up by .2 so it will be .2 the next time they declare on a gang.
Category: FiveM (Public)
rules public serverPublished By: Glitch
Updated On: 03/07/2026 13:08